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Número:
Vol. 8 Núm. 1 (2020): Enero-Agosto 2020Sección:
InvestigaciónGamificación para el aprendizaje de arquitecturas empresariales dentro de una entidad privada.
A vision of gamification as a starting point for learning business architectures within a private entity.
Palabras clave:
Gamification, Enterprise Architecture, Taxonomy, Model, Software Engineer (en).Palabras clave:
Gamificación, Arquitectura Empresarial, Taxonomía, Modelo, Ingenieria de Software (es).Descargas
Resumen (es)
La gamificación ha sido ampliamente utilizada para mejorar los procesos de aprendizaje en diferentes sectores pedagógicos, esto ha redundado en múltiples beneficios para los entornos de aprendizaje colaborativo, factor que hace treinta años no se exploraba tanto, ha encontrado su auge en los modelos educativos externalizados, en línea, incluso presenciales, permitiendo obtener el mayor valor de las herramientas que cada persona tiene a su disposición.
El objetivo de este estudio se centra en tener una visión más clara sobre los procesos arquitectónicos en el software y la infraestructura tecnológica, que permitan brindar soluciones, reduciendo los tiempos de capacitación y la curva de aprendizaje, en este contexto se busca que mediante técnicas interactivas la población seleccionada encargada de ejecutar este tipo de tareas amplíe su capacidad de recolección de información.
Teniendo en cuenta lo anterior, se espera poder reunir suficiente información para continuar ejecutando diferentes estudios y actividades en torno a la arquitectura de software, lo que se traducirá en un mayor porcentaje de aprendizaje colaborativo en las arquitecturas empresariales.
Resumen (en)
The gamification has been widely used to improve the learning processes in different pedagogical sectors, this has resulted in multiple benefits for collaborative learning environments, a factor that thirty years ago was not so explored, has found its rise in outsourced educational models, online, even face to face, allowing to obtain the greatest value of the tools that each person has at their disposal.
The objective of this study is focused on having a clearer vision regarding the architectural processes in the software and technological infrastructure, which allow providing solutions, reducing training times and learning curve, in this context it is sought that by means of interactive techniques the selected population in charge of executing this type of tasks expand their capacity to collect information.
Taking into account the above, it is expected to be able to collect enough information to continue executing different studies and activities around the software architecture, resulting in a higher percentage of collaborative learning on enterprise architectures.
Referencias
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Modelo arquitectura empresarial. Disponible en: https://i.pinimg.com/
originals/23/30/9c/23309cf3888fc75104694ada93f244f7.png
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and challenges,Computers & Electrical Engineering, Volume 74, 2019, Pages 22-34, ISSN 0045-7906, https://
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