DOI:

https://doi.org/10.14483/22484728.7887

Publicado:

2014-06-04

Número:

Vol. 8 Núm. 1 (2014)

Sección:

Visión de Caso

A mechanism of abstraction for independent definition of game’s platform elements

Autores/as

  • Carlos Enrique Montenegro Marín
  • Juan Manuel Cueva Lovelle
  • Jordan Pascual Espada

Palabras clave:

Abstraction, independent the definition, Mobil games, Domain Specific Language (DSL). (es).

Descargas

Resumen (es)

This article is aimed at determining the feasibility of using a common mechanism to define the configuration in games for mobile devices. Such a configuration is intended to increase the level of abstraction up to a point where the definition of a platform game in XML format is made independent. This should then be read and deployed in an automatic way over any mobile platform.

Referencias

K. Vipin and G. Hitesh, “Mobile Operating Systems,” IJEIR, vol. 1, no. 2, pp. 115-120, April 2012.

F. Lin and W. Ye, “Operating System Battle in the Ecosystem of Smartphone Industry,” Information Engineering and Electronic

Commerce, 2009. IEEC ’09. International Symposium on. pp. 617-621, 2009.

P. Moreno-Ger, I. Martiìnez-Ortiz, and B. Fernaìndez-Manjoìn, “The< e-Game> project: Facilitating the development of educational adventure games,” Disponible en: http://www.e-ucm.es/drafts/11.pdf.

A. L. de M. Santos and André W. B, Furtado, “Tutorial: Applying Domain-Specific Modeling to Game Development with the

Microsoft DSL Tools”, 2006, disponible en: http://www.cin.ufpe.br/awbf/files/SBGames2006_TutorialGamesDSM. pdf.

A. W. B. Furtado and A. L. M. Santos, “Using domain-specific modeling towards computer games development industrialization,”in 6th OOPSLA Workshop on DomainSpecific

Modeling DSM’06, 2006, p. 1.

WORCESTER POLYTECHNIC INSTITUTE, “Domain Specific Techniques for Creating Games,” 2007.

B. Neto, L. Fernandes, C. Werner, and J. Moreira de Souza, “Developing Digital Games through Software Reuse,” Journal

of Information Processing Systems, vol.6, no. 2, pp. 219-234, 2010.

A.W. B. Furtado, “Sharpludus: improving game development experience through software factories and domain-specific

languages,” Universidade Federal De Pernambuco (UFPE), 2006.

Cómo citar

APA

Montenegro Marín, C. E., Cueva Lovelle, J. M., & Espada, J. P. (2014). A mechanism of abstraction for independent definition of game’s platform elements. Visión electrónica, 8(1), 134–142. https://doi.org/10.14483/22484728.7887

ACM

[1]
Montenegro Marín, C.E., Cueva Lovelle, J.M. y Espada, J.P. 2014. A mechanism of abstraction for independent definition of game’s platform elements. Visión electrónica. 8, 1 (jun. 2014), 134–142. DOI:https://doi.org/10.14483/22484728.7887.

ACS

(1)
Montenegro Marín, C. E.; Cueva Lovelle, J. M.; Espada, J. P. A mechanism of abstraction for independent definition of game’s platform elements. Vis. Electron. 2014, 8, 134-142.

ABNT

MONTENEGRO MARÍN, C. E.; CUEVA LOVELLE, J. M.; ESPADA, J. P. A mechanism of abstraction for independent definition of game’s platform elements. Visión electrónica, [S. l.], v. 8, n. 1, p. 134–142, 2014. DOI: 10.14483/22484728.7887. Disponível em: https://revistas.udistrital.edu.co/index.php/visele/article/view/7887. Acesso em: 1 dic. 2021.

Chicago

Montenegro Marín, Carlos Enrique, Juan Manuel Cueva Lovelle, y Jordan Pascual Espada. 2014. «A mechanism of abstraction for independent definition of game’s platform elements». Visión electrónica 8 (1):134-42. https://doi.org/10.14483/22484728.7887.

Harvard

Montenegro Marín, C. E., Cueva Lovelle, J. M. y Espada, J. P. (2014) «A mechanism of abstraction for independent definition of game’s platform elements», Visión electrónica, 8(1), pp. 134–142. doi: 10.14483/22484728.7887.

IEEE

[1]
C. E. Montenegro Marín, J. M. Cueva Lovelle, y J. P. Espada, «A mechanism of abstraction for independent definition of game’s platform elements», Vis. Electron., vol. 8, n.º 1, pp. 134–142, jun. 2014.

MLA

Montenegro Marín, C. E., J. M. Cueva Lovelle, y J. P. Espada. «A mechanism of abstraction for independent definition of game’s platform elements». Visión electrónica, vol. 8, n.º 1, junio de 2014, pp. 134-42, doi:10.14483/22484728.7887.

Turabian

Montenegro Marín, Carlos Enrique, Juan Manuel Cueva Lovelle, y Jordan Pascual Espada. «A mechanism of abstraction for independent definition of game’s platform elements». Visión electrónica 8, no. 1 (junio 4, 2014): 134–142. Accedido diciembre 1, 2021. https://revistas.udistrital.edu.co/index.php/visele/article/view/7887.

Vancouver

1.
Montenegro Marín CE, Cueva Lovelle JM, Espada JP. A mechanism of abstraction for independent definition of game’s platform elements. Vis. Electron. [Internet]. 4 de junio de 2014 [citado 1 de diciembre de 2021];8(1):134-42. Disponible en: https://revistas.udistrital.edu.co/index.php/visele/article/view/7887

Descargar cita

Visitas

186

Dimensions


PlumX


Descargas

Los datos de descargas todavía no están disponibles.

Artículos más leídos del mismo autor/a