DOI:

https://doi.org/10.14483/22487085.18921

Published:

2023-05-30

Issue:

Vol. 25 No. 1 (2023): January-June

Section:

Research Articles

Foreign Language Teachers’ Perceptions after Gamified Classroom Practice

Percepciones del profesorado de lenguas extranjeras tras la práctica de la gamificación en aula

Authors

  • Jaume Batlle Universitat de Barcelona
  • Vicenta González Universitat de Barcelona

Keywords:

Profesorado de lenguas extranjeras, Gamificación, Desarrollo profesional, Percepciones del profesorado, Formación de profesores (es).

Keywords:

Foreign language teachers, Gamification, Teachers’ perceptions, Teacher training (en).

Downloads

Abstract (en)

This study examines the perceptions and beliefs of thirteen teachers of foreign languages who have received specialized training in gamification and have put it into practice in the classroom. Specifically, the study analyses the impact of gamification in the three years following its introduction into their teaching practices. To gain insights into teachers’ perspectives and attitudes towards gamification, thirteen semi-structured interviews were conducted. The analysis of the interviews revealed that gamification is viewed by teachers as a motivating and collaborative strategy which can be challenging to implement in some courses but can be facilitated by certain key elements such as the use of narratives in the classroom. Additionally, teachers highlighted the need for more training in this new pedagogical strategy and the importance of collaborative planning of gamified experiences with colleagues. The value of this study lies in showing the impact of gamification on the perceptions of foreign language teachers in the medium term after its introduction into their classrooms.

Abstract (es)

Este estudio examina las percepciones y creencias de trece profesoras de lenguas extranjeras quienes han recibido formación especializada en gamificación y la han implementado en sus aulas de clases. Específicamente, la investigación se enfoca en analizar el impacto que la gamificación ha tenido en sus prácticas docentes tres años después de su implementación. Para conocer las perspectivas y actitudes de las profesoras sobre esta estrategia pedagógica, se realizaron trece entrevistas semiestructuradas. El análisis de ellas reveló que las profesoras perciben la gamificación como una estrategia motivadora y colaborativa, aunque su implementación puede ser difícil en ciertos tipos de cursos. Sin embargo, destacan que la gamificación puede desarrollarse en clase a partir de ciertos elementos clave, como la narrativa. Además, las profesoras resaltaron la necesidad de una mayor formación en esta nueva estrategia metodológica y la importancia de construir experiencias didácticas gamificadas colaborativamente con otros profesores. El valor de este estudio radica en mostrar el impacto de la gamificación en las creencias y percepciones de las profesoras de lenguas extranjeras en el mediano plazo, una vez que han introducido esta metodología en clase.

References

Almulla, M.A. (2020). The Effectiveness of the Project-Based Learning (PBL) Approach as a Way to Engage Students in Learning. SAGE Open, 10(3), 1-15. https://doi.org/10.1177/2158244020938702 DOI: https://doi.org/10.1177/2158244020938702

Alsawaier, R. S. (2018). The Effect of Gamification on Motivation and Engagement. International Journal of Information and Learning Technology, 35(1), 56-79. DOI: https://doi.org/10.1108/IJILT-02-2017-0009

Batlle, J., & Appel, C. (2019). Instructional Sequences in Foreign Language Gamified Didactic Interventions. In Arnedo-Moreno, J., C.S. González, & A. Mora (Eds.), Proceedings of the 3rd International Symposium on Gamification and Games for Learning (GamiLearn’19). CEUR Workshop Proceedings. http://ceur-ws.org/Vol-2497/paper12.pdf

Batlle, J., González, V., & Pujolà, J.T. (2018). La narrativa como elemento cohesionador de tareas gamificadas para la enseñanza de lenguas extranjeras. Rivista dell’Instituto di Storia dell’Europa Mediterranea, 2(II), 121-160. https://doi.org/10.7410/1357

Beckett, G., & Miller, P. (Eds.) (2006). Project-based second and foreign language education. Information Age Publishing.

Bolstad, R., & McDowall, S. (2019). Games, gamification, and game design for learning. Innovative practice and possibilities in New Zealand schools. New Zealand Council for Educational Research.

Borg, S. (2011). The impact of in-service education on language teachers’ beliefs. System, 39(3), 370-380. https://doi.org/10.1016/j.system.2011.07.009 DOI: https://doi.org/10.1016/j.system.2011.07.009

Cruaud, C. (2018). The playful frame: gamification in a French-as-a-foreign-language class. Innovation in Language Learning and Teaching, 12(4), 330-343. https://doi.org/10.1080/17501229.2016.1213268 DOI: https://doi.org/10.1080/17501229.2016.1213268

Damevska, L. (2020). Game not over: Experienced language teachers’ self-reported beliefs about the use of gamification in the foreign language classroom. Unpublished doctoral dissertation. Universitat Rovira i Virgili (Tarragona, Spain).

Dehghanzadeh, H., Fardanesh, H., Hatami, J., Talaee, E., & Noroozi, O. (2019). Using gamification to support learning English as a second language: a systematic review. Computer Assisted Language Learning, 34(7), 934-957. https://doi.org/10.1080/09588221.2019.1648298 DOI: https://doi.org/10.1080/09588221.2019.1648298

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From Game Design Elements to Gamefulness: Defining “Gamification”. In Lugmair, A. (Ed.), Proceedings of the 15th International Academic MindTrek Conference (pp. 9-15). Association for Computing Machinery. https://doi.org/10.1145/2181037.2181040 DOI: https://doi.org/10.1145/2181037.2181040

Ellis, R., Skehan, P., Li, S., Shintani, N., & Lambert, C. (2019). Task-based language

teaching: Theory and practice. Cambridge: Cambridge University Press.

https://doi.org/10.1017/9781108643689 DOI: https://doi.org/10.1017/9781108643689

El Shoubashy, H., El Kader, H.A. & Khalifa, N. (2020). What is Gamification? Literature Review of Previous Studies on Gamificacion. Australian Journal of Basic and Applied Sciences, 14(8), 29-51. https://doi.org/10.22587/ajbas.2020.14.8.4

Figueroa, J. F. (2015). Using gamification to enhance second language learning. Digital Education Review, 27, 32–54. https://doi.org/10.1344/der.2015.27.32-54

Girardelli, D. (2017). Impromptu speech gamification for ESL/EFL students. Communication Teacher, 31(3), 156–161. https://doi.org/10.1080/17404622.2017.1314522 DOI: https://doi.org/10.1080/17404622.2017.1314522

Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? A literature review of empirical studies on gamification. In Sprague, R. H. (Ed.), Proceedings of the 47th Hawaii International Conference on System Sciences (pp. 3025–3034). IEEE Computer Society. https://doi.org/10.1109/HICSS.2014.377 DOI: https://doi.org/10.1109/HICSS.2014.377

Hasegawa, T., Koshino, M., & Ban, H. (2015). An English vocabulary learning support system for the learner’s sustainable motivation. SpringerPlus, 4(99), 1-9. https://doi.org/10.1186/s40064-015-0792-2 DOI: https://doi.org/10.1186/s40064-015-0792-2

Kapp, K. (2012). The Gamification of Learning and Instruction: Game‐based Methods and Strategies for Training and Education. Wiley & Sons. DOI: https://doi.org/10.1145/2207270.2211316

Kingsley, T. L., & Grabner-Hagen, M. M. (2018). Vocabulary by gamification. The Reading Teacher, 71(5), 545–555. https://doi.org/10.1002/trtr.1645 DOI: https://doi.org/10.1002/trtr.1645

Kumaravadivelu, B. (2006). Understanding Language Teaching: from Method to Postmethod. Routledge. DOI: https://doi.org/10.4324/9781410615725

Kvale, S. (1996). Interviews: An introduction to qualitative research interviewing. Sage.

Lee, J. J., & Hammer, J. (2011). Gamification in education: What, how, why bother? Academic Exchange Quarterly, 15(2), 146-151.

Martí-Parreño, J., Galbis-Córdoba, A., & Currás-Pérez, R. (2019). Teachers’ beliefs about gamification and competencies development: A concept mapping approach. Innovations in Education and Teaching International, 58(1), 84-94. https://doi.org/10.1080/14703297.2019.1683464 DOI: https://doi.org/10.1080/14703297.2019.1683464

Morschheuser, B., Hamari, J., & Maedche, A. (2018). Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing. International Journal of Human-Computer Studies, 127, 7-24. https://doi.org/10.1016/j.ijhcs.2018.10.001 DOI: https://doi.org/10.1016/j.ijhcs.2018.10.001

Pajares, F. (1992). Teachers’ Beliefs and Educational Research: Cleaning up a Messy Construct. Review of Educational Research, 62(3), 307-332. https://doi.org/10.3102/00346543062003307 DOI: https://doi.org/10.3102/00346543062003307

Pujolà, J.T., Berríos, A., & Appel, C. (2017). Applying DMC in a gamified teacher course on gamification. In González, C.S. (Ed.), V Congreso Internacional de Videojuegos y Educación CIVE 17 (pp. 1-7). Universidad de la Laguna. https://riull.ull.es/xmlui/handle/915/4769

Pujolà, J.T., & Herrera, F. (2018). Gamificación. In J. Muñoz-Basols, E. Gironetti and M. Lacorte (Eds.), The Routledge Handbook of Spanish Language Teaching Metodologías, contextos y recursos para la enseñanza del español L2 (pp. 583-596). Routledge. DOI: https://doi.org/10.4324/9781315646169-39

Purgina, M., Mozgovoy, M., & Blake, J. (2020). WordBricks: Mobile technology and visual grammar formalism for gamification of natural language grammar acquisition. Journal of Educational Computing Research, 58(1), 126-159. https://doi.org/10.1177/0735633119833010 DOI: https://doi.org/10.1177/0735633119833010

Richards, J. C., & Rodgers, T. S. (1999). Approaches and Methods in Language Teaching. Cambridge University Press.

Samuda, V., & Bygate, M. (2008). Tasks in second language learning. Palgrave Macmillan. DOI: https://doi.org/10.1057/9780230596429

Sánchez-Mena, A., Queijo-Ameijeiras, C., Galbis-Córdova, A., Martí-Parreño, J., & Álvarez-Jareño, J.A. (2016). Student Teacher’s Intention to Use Gamification. In Gómez Chova, L., A. López Martínez, & I. Candel Torres (Eds.), Proceedings of ICERI2016 Conference (pp. 4488-4494). IATED Academy. https://doi.org/10.21125/iceri.2016.0206 DOI: https://doi.org/10.21125/iceri.2016.0206

Sun, J C.-Y., & Hsieh, P.H. (2018). Application of a gamified interactive response system to enhance the intrinsic and extrinsic motivation, student engagement, and attention of English learners. Journal of Educational Technology & Society, 21(3), 104–116. http://www.jstor.org/stable/26458511

Woods, D. (1996). Teacher Cognition in Language Teaching. Beliefs, Decision-Making and Classroom Practice. Cambridge University Press.

How to Cite

APA

Batlle, J., and González, V. (2023). Foreign Language Teachers’ Perceptions after Gamified Classroom Practice. Colombian Applied Linguistics Journal, 25(1), 31–41. https://doi.org/10.14483/22487085.18921

ACM

[1]
Batlle, J. and González, V. 2023. Foreign Language Teachers’ Perceptions after Gamified Classroom Practice. Colombian Applied Linguistics Journal. 25, 1 (May 2023), 31–41. DOI:https://doi.org/10.14483/22487085.18921.

ACS

(1)
Batlle, J.; González, V. Foreign Language Teachers’ Perceptions after Gamified Classroom Practice. Colomb. appl. linguist. j 2023, 25, 31-41.

ABNT

BATLLE, Jaume; GONZÁLEZ, Vicenta. Foreign Language Teachers’ Perceptions after Gamified Classroom Practice. Colombian Applied Linguistics Journal, [S. l.], v. 25, n. 1, p. 31–41, 2023. DOI: 10.14483/22487085.18921. Disponível em: https://revistas.udistrital.edu.co/index.php/calj/article/view/language-teachers-perceptions-gamification. Acesso em: 19 apr. 2024.

Chicago

Batlle, Jaume, and Vicenta González. 2023. “Foreign Language Teachers’ Perceptions after Gamified Classroom Practice”. Colombian Applied Linguistics Journal 25 (1):31-41. https://doi.org/10.14483/22487085.18921.

Harvard

Batlle, J. and González, V. (2023) “Foreign Language Teachers’ Perceptions after Gamified Classroom Practice”, Colombian Applied Linguistics Journal, 25(1), pp. 31–41. doi: 10.14483/22487085.18921.

IEEE

[1]
J. Batlle and V. González, “Foreign Language Teachers’ Perceptions after Gamified Classroom Practice”, Colomb. appl. linguist. j, vol. 25, no. 1, pp. 31–41, May 2023.

MLA

Batlle, Jaume, and Vicenta González. “Foreign Language Teachers’ Perceptions after Gamified Classroom Practice”. Colombian Applied Linguistics Journal, vol. 25, no. 1, May 2023, pp. 31-41, doi:10.14483/22487085.18921.

Turabian

Batlle, Jaume, and Vicenta González. “Foreign Language Teachers’ Perceptions after Gamified Classroom Practice”. Colombian Applied Linguistics Journal 25, no. 1 (May 30, 2023): 31–41. Accessed April 19, 2024. https://revistas.udistrital.edu.co/index.php/calj/article/view/language-teachers-perceptions-gamification.

Vancouver

1.
Batlle J, González V. Foreign Language Teachers’ Perceptions after Gamified Classroom Practice. Colomb. appl. linguist. j [Internet]. 2023 May 30 [cited 2024 Apr. 19];25(1):31-4. Available from: https://revistas.udistrital.edu.co/index.php/calj/article/view/language-teachers-perceptions-gamification

Download Citation

Visitas

100

Dimensions


PlumX


Downloads

Download data is not yet available.

Metrics

Metrics Loading ...
Loading...